Table of Contents
Dice Games
In relative scaling of complexity…
Gambling games
Cho-han (even/odd)
Two dice are rolled beneath a cup. Players bet on whether the result will be “cho” (even) or “han” (odd). Basically a 50/50 game. Boring.
Cee-lo (4-5-6)
A bit more complex than cho-han, using three dice, and each round can consist of multiple rolls.
First, a banker declares a stake; players match as much of it as they can. If players cannot fully match the bank's stake, banker pockets the difference that he initially wagered. Payout is 1:1 based on player stakes.
Dealer rolls to either win, lose, or set a point. If banker doesn't instantly win or lose (i.e., a point has been set), the dice are then passed to players, who individually try to beat the banker. If the banker instantly loses (players “break the bank”), the role of banker rotates to the player left of the current banker. Otherwise, if a player wins via 4-5-6 or a triple, they become the next banker after the round conclude.
Result | Meaning |
---|---|
Triple | Instant win |
4-5-6 | Instant win |
Pair + 6 | Instant win |
3-2-1 | Instant loss |
Pair + 1 | Instant loss |
Pair + X | Player earns “X” points; total is matched against dealer |
Other | Reroll until a valid combination occurs. |
Craps (street)
Everyone knows this one:
A gambler is passed the dice, becoming “the shooter”. The shooter either bets that he will win (“pass”) or lose (“don't pass”). One or more players must match the shooter's wager. If additional people want to wager, or players want to wager more money, they must match each other's bets and take a side, “pass” or “don't pass”. Then, the rolling separates into two phases. Similar to Cee-lo, the shooter either instantly wins, loses, or sets a point; if a point has been set, the shooter keeps re-rolling until 7 (loss) or the point (win) come up again. As long as the shooter wagers correctly, he can keep rolling the dice. Otherwise, pass dice to the left.
Phase one | |
---|---|
Result | Meaning |
2, 3, 12 | Loss. |
7, 11 | Win. |
4-6, 8-10 | A “point” is set |
Phase two | |
---|---|
Result | Meaning |
7 | Loss. |
Point | Win. |
Other | Reroll until game is won or lost . |
Mexico
Mexico is another gambling game. Before beginning play, all players must agree to make equal wagers that can be divided into tokens, eg representing $10 with 10 one dollar bills, representing $25 with 8 poker chips, representing a bottle of vodka with 15 bottle caps, etc.
Two dice are rolled by a player. Treat each as a digit, with the bigger number in the tens place. (eg: 2+4 = 42, 1+5 = 51). Bigger numbers beat smaller numbers (eg, 53 beats 51, 55 beats 44) and pairs always beat non-pairs (11 beats 65). A special dice roll, 21, is called Mexico and is the best a player can get, beating 66.
All players wager an equal stake. A player, known as the dealer, starts the game with a roll. If he wishes, he may roll the dice a second or third time, but must stay with the last number rolled. The dice are then passed, and players may optionally roll as many times as the dealer did (1, 2, or 3 times) and must also stick with the last number rolled.
Lowest-scoring player pays into the pot. Loser ties are resolved through a sub-round with doubled stakes. After finishing a round, the next player is the dealer. Play continues until all but 1 player have ran out of money, who collects the pot.