dnd:howdoi
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| - | ====== How do I... ====== | ||
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| - | ===== use a skill? ===== | ||
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| - | In short, roll a d20, add your bonus. | ||
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| - | * [[https:// | ||
| - | * [[https:// | ||
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| - | If attempting to use a skill outside of combat, when not under pressure, you can "take 10" -- treat your skill check as if you'd rolled a 10 on the dice. There is also "take 20" for skills with no negative consequences in the event of failure. | ||
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| - | You can also //aid another// if you try a skill check on something your friend is doing: roll 10 or higher, they get a +2 bonus. | ||
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| - | If attempting to perform a task that does not correlate well with a skill, use your ability modifier instead, e.g. adding strength mod to kick down a door, constitution for holding your breath, etc. | ||
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| - | ===== do a round of combat? ===== | ||
| - | * [[https:// | ||
| - | * [[https:// | ||
| - | * [[https:// | ||
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| - | Each round of combat is 6 seconds in length. | ||
| - | Each grid square is 5 feet. | ||
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| - | Choose among the following: | ||
| - | * 1 standard and 1 move action | ||
| - | * 1 "full turn" action | ||
| - | * 2 move actions | ||
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| - | ==== Attacking an enemy ==== | ||
| - | Attacking an enemy is a standard action. | ||
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| - | 1d20 + stated bonuses (BAB, str/dex mod) vs enemy AC. If the attack lands, roll for damage. | ||
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| - | Critical attacks work like this: if you roll a 20, roll a regular attack roll again. If it lands, roll your damage roll twice; if it misses for the second time, just roll your normal attack die. Rolling a 1 is a critical failure: your attack fails. | ||
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| - | ==== Standard actions ==== | ||
| - | Making an attack, helping a friend, drinking a potion, lighting a torch, casting a spell, using a skill etc are all considered to be standard actions. You can also choose to defend yourself, adding +4 to your AC. | ||
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| - | ==== Free actions ==== | ||
| - | Speaking, drawing a bow, dropping an item, or falling on the ground are all free actions. | ||
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| - | ==== Move actions ==== | ||
| - | Drawing a sword, reading your bow, etc are considered to be move actions unless you have a <abbr title=" | ||
dnd/howdoi.1698381061.txt.gz · Last modified: 2023-10-27 04:31 by root